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Rules
CI Tournament Specific Rules (Modified from AACS Rules)


Quiz Panel

The quiz panel will decide on any contested question (or elements thereof), at the request of the Quizmaster and will declare the winner.

Responsibilities of the Quiz Panel:

Quizmaster Asks questions, recognizes quizzers who may answer and rules on the correctness of answers.
Judges There will be two judges for each Quiz. They will rule on procedure and the Quizmaster can confer with them on correctness of answers.
Timekeeper The Timekeeper can be the Quizmaster or a judge and will use a stopwatch to check the time elapsed before the quizzer begins his answer, and the amount of time the quizzer takes in answering the question.
Scorekeeper There must be at least one Scorekeeper. He will keep the official score on a score sheet. Another one can keep a running total on a board seen by the audience.

All decisions by the Quiz panel are FINAL.


Team Membership

The number of quizzers used in any quiz is unlimited. Substitutions can only be made during a timeout or for replacement of a quizzer who has quizzed out. This means that there will be no substitutions made after question 17 has been asked (except for quiz-outs).

Each Quizzer will wear a name badge with their Quizzer Code at all times. Replacement badges are available if one falls off or gets lost. Quizzer Code Numbers are essential to scorekeeping and should be easily seen by the Quiz Panel.


Pre-match procedure and seating plan

The Quizmaster will sit facing the teams, with his back to the audience. The opposing teams must be seated so as to see and hear the Quizmaster clearly. Each team's starting quizzers will sit together as a team and be numbered 1-5(1,2,3,4,5). The official mode of response will be a bell-and-light jump system. The Quizmaster will review rules and procedures, and answer any related questions prior to competition.


Match Procedure

  • Questions

All Quizzes of the day will end after 25 regular/tossup questions or 20 correctly answered questions—whichever comes first. This will include 4 quote or finish-the-verse questions randomly selected from the book. Free Questions will also be randomly selected questions and may include quote or finish the verse questions.

  • REGULAR QUESTIONS

A match will commence with the reading of a regular question by the Quizmaster to the teams. The regular question format will be as follows: "Question number one: Question."

If no quizzer responds within ten seconds after the reading of the question, the question will be thrown out and another read to continue play. Thrown out questions will not constitute any of the twenty regular questions. Team members may confer before any quizzer is recognized. Quizzers may begin to confer while the question is being asked. Quizzers may not confer once a quizzer is recognized.

After the reading of a regular question, the first team member whose light comes on will be recognized by the Quizmaster as the team spokesman for that question and will be addressed by team name(& number) and number, i.e., "Colorado(#2), Number Three."

  • INTERRUPTED QUESTIONS

A quizzer may interrupt the reading of regular, toss-up, or tiebreaker question, but he must then answer the question without hearing it read in its entirety.

The Timekeeper will deem the Quizmaster's verbal recognition of the quizzer as the signal to start the clock.

  1. Thirty seconds will be allowed in which to answer any question in its entirety.

  2. The Quizzer will be allowed a maximum of ten seconds before beginning his answer, but the clock will continue to run marking the thirty second count.

  3. An answer will be considered as started when a quizzer gives new information, which is part of the unread portion of the question or part of the answer.

  4. If the quizzer fails to answer within the ten seconds, this will constitute an error.

Upon giving the correct answer to a regular question, twenty points will be scored for the answering team, and another regular question will be read to continue the cycle.

  1. Each individual quizzer's points will be tallied on the score sheet.

  2. Answering six twenty-point questions constitutes a "quiz out".

  3. During the competition, any quizzer having correctly answered six twenty-point questions (quizzing out) will leave the match.

  4. Should a quiz out occur for any team the following will happen:

  • He may be replaced by an eligible substitute.

  • He will not return to the match.

  • If the team captain quizzes out, the co-captain will make appeals.

At the Timekeepers call of time, any incorrect or incomplete answer will constitute an error.

  1. Each individual quizzer's errors will be tallied on the score sheet.

  2. During the competition, any quizzer having made six errors (erroring out) on regular or toss-up questions will leave the match.

  3. Beginning with the forth team error, ten penalty points will be deducted from the team's score.

  4. The first three errors are free and will not affect a team's score.

  5. On the sixteenth and all subsequent questions, ten penalty points will be deducted for each error whether or not the team has previously committed any errors.

  • TOSS-UP QUESTIONS

After penalty points have been assessed for the incorrect answer to a regular question, the regular shall be re-read and shall constitute a toss-up question. The toss-up question format will be as follows:

"Toss-up question to the remaining teams, question". Quizzers may jump after the Quizmaster says the second "question."

  1. Only the remaining team or teams shall be eligible to respond to the toss-up question.

  2. If no quizzer responds within ten seconds, the question will be thrown out.

  3. A correct answer to a toss-up question will score twenty points for the answering quizzer's team.

  4. Beginning on the forth error, an incorrect answer to a toss-up question will deduct ten points from the team's score.

  5. On the sixteenth and all subsequent questions, ten penalty points will be deducted for each error whether or not the team has previously committed any errors.

  • FREE QUESTIONS

Upon error on a toss-up question, the remaining third team will be given a FREE question, which will be a new, previously unread question.

  1. The team may wait to hear the question in it's entirety before any team member jumps.

  2. The first team member to rise may answer a free question without fearing penalty.

  3. No errors will be given for an incorrect answer to a free question.

  4. Free questions answered correctly carry a value of ten points.

  5. Free questions do not count toward a quiz out.

  6. Free questions only occur in a match with three or more teams.

 

  • OVERVIEW OF SCORING

Team Scoring:

Correct Answers:

Regular or Toss-up question = 20 points
Free question = 10 points

Incorrect answers:

Regular or Toss-up question #1-15 = 1 error
4
th error and errors thereafter = -10 points
Regular or Toss-up question #16-20 = -10 points

Free questions: No penalty

Match Outcome:

3 Team Match:     2 Team Match:  
High Win 30 Points   High Win 25 Points
Middle Win 20 Points   Loss 15 Points
Loss 10 Points      

Individual Scoring:

Correct Answers:

Regular or Toss-up question = 2 points
Free question = 1 point

Incorrect Answers:

Regular or Toss-up question = -1 point
Free question = No penalty

Quiz out: 6 correct or 6 incorrect

 

  • QUESTION TWENTY / TIE SCORE

 In the event of a tie score after the twentieth question, single regular questions will be asked until the tie is broken, aptly termed tie-breaker questions.

  1. Individual scores and errors will continue to be tallied.

  2. If the twentieth question is answered in error, the entire match will continue to completion, toss-up and, if necessary, free questions included. Thereafter, the single tiebreaker questions will continue until a winner is declared, as in a sudden-death play-off. However, the quiz must end with a correctly answered regular or toss-up question.

  3. If, after the twentieth question, one team has the highest score and the remaining two teams are tied, the winner will drop out of the quiz and the match will continue until a correctly answered question produces a loser (see "Determination of Winner").

 

  • TIME-OUTS

A captain may call two time outs during the match.

  1. Time-outs will be no longer than one minute.

  2. Time-outs will be allowed after the answer of one question and before the reading of the next.

  3. No time-outs will be allowed after the seventeenth question has been read.

  4. A time-out will not be necessary for the substitutions that become necessary at the quizzing out or erroring out of team members.

  5. Voluntary substitutions require the calling of time-outs.

  6. Other teams may substitute team members during any other team's time-out.

  7. A time-out may be called for a team conference.

  8. An appeal will take precedence over a time-out.

  9. The procedure for calling a time-out will be as follows: The captain should stand and say, "Excuse me, Mr. Quizmaster, sir, we would like a time-out."

 

  • FOULS

The following actions will constitute a foul:

  1. Talking or conferring by any team members between the time the quizzer has been recognized and the time points are awarded or penalties assessed.

  2. Any part of the hands or feet touching the chair during the reading of a question.

  3. Failure of a quizzer to come to full stature in one continuous motion.

  4. A team's display of an overly antagonistic attitude towards officials and/or rulings.

  5. A disagreeable attitude evidenced by indiscreet challenging, rather than a wise appeal.

  6. Any other behavioral patterns not conducive to the Christian spirit.

  7. If a quizzer begins to answer before he is recognized, a foul will be given; but he will then be allowed continue with his answer.

  8. If the wrong quizzer answers the question, a foul will be given to that team, and then the right quizzer will then be allowed to answer the question. However, if both quizzers are from the same team, an error will be assessed and the question repeated as a toss-up question.

  9. For every fourth team fouls, ten points will be deducted from that team's score.

 

  • APPEALS

Any answer may be appealed if it is believed that Rule 10-g (listed below) has been violated.

  1. Appeals must be made before the asking of the free question or before the asking of the following regular question.

  2. Only a team captain may appeal and will do so by standing and saying, "Excuse me Mr. Quizmaster, sir, I would like to make an appeal."

  3. Appeals must be made with a meek, humble spirit or that team could receive a foul. (Rule 9-e)

  4. An appeal must be made immediately following the awarding of the points for the question being appealed.

  5. The Quizmaster, with or without the counsel of the Quiz Panel, will have sole authority to accept or reject the appeal.

  6. Should an appeal be sustained, points which were awarded will be withdrawn, but no penalty points will be assessed against the team. Should an appeal be overruled, no points will be deducted from the appealing team's score.

  7. An answer to any regular, toss-up, free, or tie-breaker question, will be considered open to appeal, if:

  • It is believed that incorrect information was considered correct.

  • It is believed that correct information was considered incorrect.

  • In a finish-the-verse question, the first five words of the verse are identical to those of another verse in the Scripture included in competition.

 

  • QUESTIONS AND ANSWERS

No unanswered (tossed-out) questions will be re-asked until all other questions have been asked once during the competition. All decisions on the correctness of answers will be the sole responsibility of the Quizmaster. The Quizmaster may seek the counsel of the judges at his discretion.

A.         Determining the Correctness of Answers

1.         An answer will be considered correct only if it will have been correctly and completely stated within the thirty-second time limit.

a.         Answers to quotation and finish-the-verse questions must be verbatim and complete within the time limit.

b.         When answering reference and interrogative questions, if a quizzer is interrupted by the call for time while giving additional information beyond what the judges consider necessary for correctness and completeness; so long as the information given before the call for time was correct and complete, the answer will be considered correct.

c.         An answer that would require clarification for understanding will constitute an error.

d.         Quoting a verse word for word in response to an interrogative or reference question will constitute and error.

e.         An answer to a finish-the-verse or quotation question in which there is any deviation from verbatim quotation of Scripture, i.e. any addition, omission, reversal, or change of words, will constitute and error.

f.          An answer will still be considered correct if a proper name is mispronounced.

g.         The Quizmaster may request clarification by spelling.

h.         An incorrect spelling of the proper name will constitute an error.

2.     Should a quizzer interrupt the reading of a question, he will not be required to complete the question before answering, but an incorrect answer will constitute an error.

3.     Only the first answer from a quizzer will be considered. Starting over to make a correction will constitute an automatic error. The exception to this is that in a Quotation question, one word only may be corrected, as long as the subsequent word was not quoted.

4.     Any incorrect information in an answer will constitute an error.

5.     Any incomplete answer at the call for time will constitute an error.

6.     When a quizzer has finished his answer he should be seated.

7.     The Quizmaster will not rule on the correctness of an answer until the Quizzer is seated.


DETERMINATION OF WINNER

  1. The team with the highest score at the end of the twentieth question or sudden death tiebreaker will be declared the high winner. The team with the second highest score will be declared the middle winner. The last place team will be considered the loser of the match. In other words, each game with three teams will have two winners and one loser.
    In a 2-team quiz, you have just 1 Winner and a Loser.

  2. At the end of Preliminary Quizzing, Points will be tallied , and the teams seeded for Double-Elimination Quizzing.

  3. Individual Quizzer Point totals will be announced at the end of the day and awards presented.


 




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